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Points tell part of the story. Efficiency, possessions, and context help explain the rest.
A box score is a useful starting point, but it is not a full account of a basketball game. A player can score efficiently in a limited role, create open shots without collecting an assist, or defend well against an opponent who makes difficult attempts anyway. The aim is to connect numbers to what happened on the floor.
Points per game describes scoring output. It does not tell you how many attempts a player needed to produce those points. Field-goal percentage adds context, but treats a made two-pointer and a made three-pointer equally. Effective field-goal percentage adjusts for the extra value of three-point shots.
True shooting percentage extends the view to include free throws. It can be helpful when comparing scorers with different shot profiles, but it still does not measure everything about their offensive responsibilities. A player asked to create difficult late-clock attempts faces a different task from a player finishing open opportunities.
The NBA Stats glossary defines effective field-goal percentage as (field goals made + 0.5 × three-pointers made) ÷ field goals attempted. Multiply by 100 to express it as a percentage. The extra half-credit gives a made three its additional scoring value; free throws are outside this measure.
Its true-shooting formula is points ÷ [2 × (field-goal attempts + 0.44 × free-throw attempts)], again multiplied by 100 for a percentage. The free-throw term is weighted by the formula; it is not a count of actual possessions. Neither formula is defined when its denominator is zero.
Fast teams have more chances to score and concede points. Offensive rating and defensive rating put team scoring and points allowed on a per-100-possession basis. Net rating is offensive rating minus defensive rating. In NBA Stats player tables, these ratings describe the team’s scoring or points allowed while that player is on the court; they are not the player’s individual points per 100 possessions. Pace describes possessions per 48 minutes.
If one team wins a game 125–120 and another wins 100–95, the score alone does not prove that the first team played better offense or worse defense. Pace, opponent quality, and the number of possessions matter. Use the same provider when comparing ratings because calculation methods can differ.
Per-game numbers depend on playing time. Per-minute and per-possession rates help compare players with different workloads, but small samples can produce extreme-looking results. Check games played, total minutes, and whether a player was starting or contributing off the bench.
Assists identify the final pass before many made shots. They do not capture every useful pass. Rebounds depend partly on available opportunities and team responsibilities. Steals and blocks describe specific events, not total defensive value.
Single-game plus-minus records the score difference while a player is on the court. It is also affected by teammates, opponents, substitutions, and shooting variance. Treat one game as a prompt for further investigation rather than a verdict on a player.
Start with minutes and role. Look at scoring volume and shot efficiency. Add playmaking, turnovers, rebounding, and team context. Finally, watch the possessions that the numbers seem to describe. Statistics are most useful when they help you ask better basketball questions.
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